

On success, A Human Corpse and Notoriety will be produced there is a 30% chance that a Prisoner will be produced instead of a corpse. Talk to a Follower or summon high in Edge to send them after a Hunter. Unless this Hunter has some unusual protection, they're already dead. Send an Unstoppable Force to murder a Hunter “ If the attempt fails, the Hunter will become Wary and will not speak to you again. Tenacious Hunters have a 30% chance of surviving this regardless. This has a 10% chance of success with a Strength skill and a 30% chance of success with the Dangerous aspect. Talking to a Hunter with a Strength skill or a card with the Dangerous Aspect may allow you to kill them with your own hands. A direct personal assault would be a considerable risk. But there are no reasonable precautions against one such as I. They have taken all reasonable precautions. My adversary insists on a public meeting-place. Hunters with the Tenacious aspect have a 30% chance to survive this type of attack, which will also produce a Notoriety. Talking to a Hunter with a Lethal Poison will kill them and leave behind Notoriety (unless using Glassfinger Toxin). ' Enjoying your tea?' The end is not pretty, but it's quick and almost painless. With the implementation of Rivals, it is no longer possible to do so insane Hunters become Rivals rather than lunatics.Įmploy a Remarkable Poison Against a Hunter “ Note: In previous versions of Cultist Simulator, it was possible to turn Hunters into Poor Lunatics by driving them insane with secrets of Lore, Dread, or Fascination. 1.8 Describe your visions to your adversary.1.7 Describe the horrors awaiting an adversary.1.6 Share a terrible mystery of the Glorious Lore.1.5 Share a terrible mystery of the Ragged Lore.1.4 Send a silent Minion to resolve the problem of a Hunter.1.3 Send an Unstoppable Force to murder a Hunter.1.1 Employ a Remarkable Poison Against a Hunter.
